Mesh creation
In this section you can first learn how to create triangle meshes.
Reconstructor® provides many typologies of mesh creation techniques.
Different number and type of point clouds can be used as a basis to create a mesh, depending on the meshing technique:
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On Grid Point Clouds |
On Unstructured Point Clouds |
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Fast meshing technique that give back light meshes that may have holes in some situations. |
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To obtain a well defined and fast mesh from a single structured point cloud, with a good quality/computational time ratio |
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Relatively slow meshing technique that gives back convex meshes without holes. It’s a view dependent, high defined mesh (each point is a vertex) |
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Useful for façades (using orthocamera) and tunneling (using cylindrical camera) |
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Approximate 3D meshing not view-dependent and taking as constraints the points' positions and orientations (normals) |
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Useful for convex surfaces. |
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The algorithm designed for DTM models. It gives back a watertight Fast meshing, light, smoothed mesh useful for isolines and volumes calculation. |
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Useful for land survey and mining |
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Two methods to transform a list of point into a mesh |
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To create simple meshes |