Planes
Reconstructor® allows you to define planes in your project.
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A plane has a width and a height that can be specified in the property editor window under Extent on X and Extent on Y. X and Y axes are parallel to plane's borders, whereas Z axis is normal to the plane; the origin of the axes is in the center of the plane. |
A plane has also all the properties of a project entity: Color ID, comment, hyperlink, Draw annotation, Draw coordinate frame. To enable the last one is particularly useful in order to visualize the plane's normal direction.
From the context menu of a plane item, you can also start the following commands:
- Cross section: use this plane to compute a cross section of the models activated in the scene. The result is a polyline
- Invert direction: inverts the plane's coordinate frame Z axis direction. The positive direction determined by the plane has an influence for instance in cross sections, volume and cut and fill calculations.
- Meshing->Create mesh from a plane: to create a mesh starting from the plane object. Useful for example for inspection tool.
- Set constrained draw: to pick points in the 3D scene and draw them as a projection on the plane.
See also Project items and Create/edit plane.