Project Items


Reconstructor®'s 3D world can be populated with several kinds of items. Items are listed in a tree view in the project window.




The Project Window

All the item groups are yet listed in this Project Window of a new clean project:




Load model:

select a model (cloud of points or mesh) from the project window tree and press this button, the model will be loaded in PC RAM and if it is also checked , it will appear in the 3D  viewport.

Unload model:

this button unloads from the RAM an from the main window the selected item(s).

Export model as:

depending on the type of object selected, an export window will appear; there are many formats available, see here.

Search project item:

searches through the items of the project.



Context menu functions

The context menu contains, among other functions:

  • Load/Unload model: each model can be loaded or unloaded to free main memory
  • Save: this command is available only if the data or properties has been modified
  • Save copy as: save a copy of the model or export to another file format. The following dialog allows to browse for the file location and format (Files of type combo box)
  • Go to: center the 3D window to the bounding box of the model. The view point is computed so that to contain the whole bounding box in the viewport. Warning: this could place sometimes the model far away, with the effect that it seems not visible. Therefore increase the max depth in the Options.
  • Center to local origin: the view point is aligned to local coordinate frame of the model, with X rightwards, Y upwards and Z going out of the screen.
  • Align to bounding box: the view point is aligned to the desired face of the bounding box of the model
  • Pose: open the pose dialog to view and modify the transformation matrix and geo-referentiation of the model
  • {Model specific operations}: list of specific processing functions.


See also the  Project window dedicated chapter.